using System.Collections.Generic;

namespace UnityEngine
{
#if ENABLE_SERIALIZATION_BY_CODEGENERATION
	public interface ISerializedStateWriter
	{
		void Align();
		void WriteByte(byte value);
		void WriteInt32(int value);
		void WriteSingle(float value);
		void WriteDouble(double value);
		void WriteBoolean(bool value);
		void WriteString(string value);
		void WriteUnityEngineObject(object value);
		void WriteAnimationCurve(object value);
		void WriteGradient(object value);
		void WriteGUIStyle(object value);
		void WriteRectOffset(object value);

		void WriteArrayOfByte(byte[] value);
		void WriteListOfByte(List<byte> value);
	}
#endif
}
